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Mega Game 2000 #3
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xample.dat
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Text File
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1999-11-22
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2KB
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49 lines
SIMISA@@@@@@@@@@JINX0s0t0_____
TA_Shape ( t-72-commander.s ) // Shape Name
TA_Weapon_Shape("Turret" "NULL") // Defining sub objects - same for all at the moment -
TA_Weapon_Shape("Gun" "Turret") // Art thing
TA_Weapon_Shape("Cupola_Turret" "Turret")
TA_Weapon_Shape("Cupola_Gun" "Cupola_Turret")
TA_Grall_Weapon(
TA_Weapon_Type (Rgun125a) // Weapon Type
TA_Num_Carried (50) // Number Carried
TA_Yaw (Turret 180 -180 30) // What yaws and limits - max min rate (DEGS and DEGS/s
TA_Pitch (Gun 50 0 10) // Pitch
TA_Fire_Offset (0 0 4.89) // Where they're fired from
)
TA_Grall_Weapon(
TA_Weapon_Type (Grison)
TA_Num_Carried (40)
TA_Yaw (Cupola_Turret 180 -180 40)
TA_Pitch (Cupola_Gun 30 0 10)
TA_Fire_Offset (0 0 0)
)
TA_Extra_Shape( // Extra Shape Stuff
TA_Name(Commander_Neck) // Name of subobject (ART)
TA_Parent(Cupola_Turret) // Objects parent
TA_Yaw(90 -90 30) // Yaw info max, min and rate
TA_Pitch(0 0 0)
TA_Link_To_Weapon(Grison) // What objects movement it's linked to
)
TA_Extra_Shape(
TA_Name(Commander_Head)
TA_Parent(Commander_Neck)
TA_Yaw(0 0 0)
TA_Pitch(25 -10 30)
TA_Link_To_Weapon(Grison)
)
TA_Extra_Shape(
TA_Name(Commander_Elbow_l)
TA_Parent(Cupola_Turret)
TA_Yaw(0 0 0)
TA_Pitch(30 0 10)
TA_Link_To_Weapon(Grison)
)
TA_Extra_Shape(
TA_Name(Commander_Elbow_r)
TA_Parent(Cupola_Turret)
TA_Yaw(0 0 0)
TA_Pitch(30 0 10)
TA_Link_To_Weapon(Grison)
)