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Text File  |  1999-11-22  |  2KB  |  49 lines

  1. SIMISA@@@@@@@@@@JINX0s0t0_____
  2.  
  3.        TA_Shape ( t-72-commander.s )                               // Shape Name
  4.       TA_Weapon_Shape("Turret"              "NULL")             // Defining sub objects - same for all at the moment -
  5.       TA_Weapon_Shape("Gun"                 "Turret")                        // Art thing
  6.       TA_Weapon_Shape("Cupola_Turret"       "Turret")
  7.       TA_Weapon_Shape("Cupola_Gun"          "Cupola_Turret")
  8.       TA_Grall_Weapon(
  9.         TA_Weapon_Type        (Rgun125a)                                    // Weapon Type
  10.         TA_Num_Carried        (50)                              // Number Carried
  11.         TA_Yaw                (Turret 180 -180 30)              // What yaws and limits - max min rate (DEGS and DEGS/s
  12.         TA_Pitch              (Gun    50    0  10)                            // Pitch
  13.         TA_Fire_Offset        (0 0 4.89)                        // Where they're fired from
  14.       )
  15.       TA_Grall_Weapon(
  16.         TA_Weapon_Type        (Grison)
  17.         TA_Num_Carried        (40)
  18.         TA_Yaw                (Cupola_Turret 180 -180 40)
  19.         TA_Pitch              (Cupola_Gun    30    0  10)
  20.         TA_Fire_Offset        (0 0 0)
  21.       )
  22.       TA_Extra_Shape(                                           // Extra Shape Stuff
  23.         TA_Name(Commander_Neck)                                   // Name of subobject (ART)
  24.         TA_Parent(Cupola_Turret)                                  // Objects parent
  25.         TA_Yaw(90 -90 30)                                         // Yaw info max, min and rate
  26.         TA_Pitch(0 0 0)
  27.         TA_Link_To_Weapon(Grison)                                                                    // What objects movement it's linked to
  28.       )
  29.       TA_Extra_Shape(
  30.         TA_Name(Commander_Head)
  31.         TA_Parent(Commander_Neck)
  32.         TA_Yaw(0 0 0)
  33.         TA_Pitch(25 -10 30)
  34.         TA_Link_To_Weapon(Grison)
  35.       )
  36.       TA_Extra_Shape(
  37.         TA_Name(Commander_Elbow_l)
  38.         TA_Parent(Cupola_Turret)
  39.         TA_Yaw(0 0 0)
  40.         TA_Pitch(30 0 10)
  41.         TA_Link_To_Weapon(Grison)
  42.       )
  43.       TA_Extra_Shape(
  44.         TA_Name(Commander_Elbow_r)
  45.         TA_Parent(Cupola_Turret)
  46.         TA_Yaw(0 0 0)
  47.         TA_Pitch(30 0 10)
  48.         TA_Link_To_Weapon(Grison)
  49.       )